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Note that these 3 arrays are linked together, such that adding a value to one requires a matching value is added to the others. The biggest concern for items is their properties, which are found in ITEM_PROPERTIES, ITEM_PROPERTY_POWERS, and ITEM_PROPERTY_EFFECTID. All properties are leveled by this field, including restrictions. The line is unlabeled, but it is an int32. The line above SAVEGAME_OBJECT_PLOT - The level of the item. Save as normal and sell your new stack to any merchant and each potion will sell for 12.5 Soveriegns for a total of 1237.5 Soveriegns.) (The TEMPLATERESREF is gen_im_qck_mana_401.) Set the ITEM_STACKSIZE to 99 and change the ITEM_BASECOST to 500000. (It should be noted that this makes for a really easy way to make more gold. This should be 1 for arms and armor, but for potions and trash you can make it any between 1 and 99. ITEM_STACKSIZE - How many of the item you have. If you fail to do this, the game will show the item, but you won't be able to wear it, wield it, store it, or even sell it. If you copy & paste an item from another save, you will have to replace the object ID on your pasted object with the ID from a sacrificial object, such as a trash item (remember to delete the sacrificed item). OBJECT_ID - This must be an ID that the game has assigned for this save. You can substitue the "cht" (chest) with "boo" (boot), "hlm" (helm), or "glv" (glove) and get a matching armor item. Usually there is an obvious pattern to it.įor example, gen_im_trs_dal_hvy_cht_r0 is a general item, dalish, heavy chest. TEMPLATERESREF - Defines the name, icon, and model of the weapon or item. Remember to click the "Save" button to commit your change (this won't save it to the disk, for that use "Save As"). To edit items equipped to your companions (including those you don't have access to) navigate to SAVEGAME_PARTYLIST->SAVEGAME_PARTYPOOLMEMBERS->(Companion of your choice)->SAVEGAME_EQUIPMENT_ITEMSįrom here, you have a few things you can change. To edit items equipped to the player character, navigate to SAVEGAME_PLAYERCHAR->SAVEGAME_PLAYERCHAR_CHAR->SAVEGAME_EQUIPMENT_ITEMS To edit items in your backpack, navigate to SAVEGAME_PARTYLIST->SAVEGAME_BACKPACK
#Gff editor dragon age 2 update
However, editing items equipped does not update your stats unless you remove and replace them. You can edit items in your backpack or equipped to your character. It's possible some of the figures below aren't present yet, since they only populate to the save once the statistic is introduced during gameplay. (When you open the number, there are lines like SAVEGAME_STATPROPERTY_BASE, SAVEGAME_STATPROPERTY_MODIFIER, SAVEGAME_STATPROPERTY_INDEX). However, you shouldn't look on numbers under savegame_statlist (they could be different from the numbers referenced), but for the ID number of the "SAVEGAME_STATPROPERTY_INDEX" in the expanded code.
#Gff editor dragon age 2 full
You have access to the full range of attributes to include resistances. You aren't limited to just the basic 6 attributes. Each numeral represents a companion in your party and their scores may be edited by adjusting the value of a particular character's SAVEGAME_PARTY_APPROVAL_LEVEL. Party member approval scores may also be found by looking in SAVEGAME_PARTYLIST -> SAVEGAME_PARTY_APPROVAL_LIST. You may set it to any amount you wish, but in-game-stats will still be 100(max)Approvals.
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The attributes for each party member can be found under SAVEGAME_CREATURE_STATS -> SAVEGAME_STATLIST.Ĭhange the SAVEGAME_STATPROPERTY_BASE to the number you desire. Each branch corresponds to the party member listed in TEMPLATERESREF. Open the save game in the editor and look for SAVEGAME_PARTYLIST -> SAVEGAME_PARTYPOOLMEMBERS. The subheadings 0 through 5 correspond with the 6 attributes in game.Ĭhange the SAVEGAME_STATPROPERTY_BASE to the number you desire. Open the save game in the Toolset and look for SAVEGAME_PLAYERCHAR -> SAVEGAME_PLAYERCHAR_CHAR -> SAVEGAME_CREATURE_STATS -> SAVEGAME_STATLIST